1 - Add the jewells in: MuServer \ Data \ Item \ Item.txt
Example:
Spoiler for Hiden :
// ===============================
// Custom Jewel
// ===== ===================================================================
"Jewel Of Level" 0 0
201 * 0 1 1 1 0 0 "Jewel Of Skill" 0 0
202 * 0 1 1 1 0 0 "Jewel Of Luck" 0 0
203 * 0 1 1 1 0 0 "Jewel Of Additional" 0 0
204 * 0 1 1 1 0 0 "Jewel Of Excellent" 0 0
205 * 0 1 1 1 0 0 "Jewel Of Socket" 0 0
end
// Custom Jewel
// ===== ===================================================================
"Jewel Of Level" 0 0
201 * 0 1 1 1 0 0 "Jewel Of Skill" 0 0
202 * 0 1 1 1 0 0 "Jewel Of Luck" 0 0
203 * 0 1 1 1 0 0 "Jewel Of Additional" 0 0
204 * 0 1 1 1 0 0 "Jewel Of Excellent" 0 0
205 * 0 1 1 1 0 0 "Jewel Of Socket" 0 0
end
2- Add the jewells in: MuServer \ Data \ Custom \ CustomJewel.txt
In the same way that with the wings we calculate the "ItemIndex" and place the name of the .bmd in "ModelName"
"ItemIndex": 512 x idex + id ( 512x14 + 200):
7.368 "ModelName" Exact name of the .bmd: Jewel180.bmd
Example:
Spoiler for Hiden :
0
// Index ItemIndex MinItemLevel MaxItemLevel MaxItemOption1 MaxItemOption2 MinItemOption3 MaxItemOption3 MinItemNewOption MaxItemNewOption MaxItemSetOption MinItemSocketOption MaxItemSocketOption EnableSlotWeapon EnableSlotArmor EnableSlotWing SuccessRate_AL0 SuccessRate_AL1 SuccessRate_AL2 SuccessRate_AL3 SalePrice ModelName
0 7368 0 14 * * * * * * * * * * * * 100 100 100 100 20 "Jewel180" / / Jewel Of Level
1 7369 0 15 0 * * * * * * * * * * * 100 100 100 100 20 "Jewel181" // Jewel Of Skill
2 7370 0 15 * 0 * * * * * * * * * * 100 100 100 100 20 "Jewel182" // Jewel Of Luck
3 7371 0 15 * * * 6 * * * * * * * * 100 100 100 100 20 "Jewel183" // Jewel Of Additional
4 7372 0 15 * * * * * 5 * * * * * * 100 100 100 100 20 "Jewel184" // Jewel Of Excellent
5 7373 0 15 * * * * * * * * * * * * 100 100 100 100 20 "Jewel185" // Jewel Of Socket
end
1
// Index Level Option1 Option2 Option3 NewOption SetOption SocketOption
0 1 0 0 0 0 0 0
1 0 1 0 0 0 0 0
2 0 0 1 0 0 0 0
3 0 0 0 7 0 0 0
4 0 0 0 0 1 0 0
5 0 0 0 0 0 0 1
end
// Index ItemIndex MinItemLevel MaxItemLevel MaxItemOption1 MaxItemOption2 MinItemOption3 MaxItemOption3 MinItemNewOption MaxItemNewOption MaxItemSetOption MinItemSocketOption MaxItemSocketOption EnableSlotWeapon EnableSlotArmor EnableSlotWing SuccessRate_AL0 SuccessRate_AL1 SuccessRate_AL2 SuccessRate_AL3 SalePrice ModelName
0 7368 0 14 * * * * * * * * * * * * 100 100 100 100 20 "Jewel180" / / Jewel Of Level
1 7369 0 15 0 * * * * * * * * * * * 100 100 100 100 20 "Jewel181" // Jewel Of Skill
2 7370 0 15 * 0 * * * * * * * * * * 100 100 100 100 20 "Jewel182" // Jewel Of Luck
3 7371 0 15 * * * 6 * * * * * * * * 100 100 100 100 20 "Jewel183" // Jewel Of Additional
4 7372 0 15 * * * * * 5 * * * * * * 100 100 100 100 20 "Jewel184" // Jewel Of Excellent
5 7373 0 15 * * * * * * * * * * * * 100 100 100 100 20 "Jewel185" // Jewel Of Socket
end
1
// Index Level Option1 Option2 Option3 NewOption SetOption SocketOption
0 1 0 0 0 0 0 0
1 0 1 0 0 0 0 0
2 0 0 1 0 0 0 0
3 0 0 0 7 0 0 0
4 0 0 0 0 1 0 0
5 0 0 0 0 0 0 1
end
Client
1 - Edit item_eng.bmd in: Data \ Local \ Eng \ item_eng.bmd
2 - Edit itemtooltip_eng.bmd in: Data \ Local \ Eng \ itemtooltip_eng.bmd
Example:
Spoiler for Hiden :
14 200 "Jewel of Level" 3 1 2 0 1 -1 365 8 366 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
14 201 "Jewel Of Skill" 3 1 2 0 1 -1 365 8 367 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
14 202 "Jewel Of Luck "3 1 2 0 1 -1 365 8 368 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
14 203" Jewel Of Additional "3 1 2 0 1 -1 365 8 369 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
14 204" Jewel Of Excellent " 3 1 2 0 1 -1 365 8 370 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
14 205 "Jewel Of Socket" 3 1 2 0 1 -1 365 8 372 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
14 201 "Jewel Of Skill" 3 1 2 0 1 -1 365 8 367 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
14 202 "Jewel Of Luck "3 1 2 0 1 -1 365 8 368 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
14 203" Jewel Of Additional "3 1 2 0 1 -1 365 8 369 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
14 204" Jewel Of Excellent " 3 1 2 0 1 -1 365 8 370 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
14 205 "Jewel Of Socket" 3 1 2 0 1 -1 365 8 372 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
3 - We add the description in: Data \ Local \ Eng \ itemtooltiptext_eng.bmd
Example:
Spoiler for Hiden :
365 -1 "Lost jewel of an ancestral age."
366 -1 "Increase the level of the item."
367 -1 "Add skill."
368 -1 "Add luck."
369 -1 "Add additional."
370 -1 "Turn the item into excellent."
371 -1 "It resets the third tree of the Master skill tree."
372 -1 "Add a box for socket."
366 -1 "Increase the level of the item."
367 -1 "Add skill."
368 -1 "Add luck."
369 -1 "Add additional."
370 -1 "Turn the item into excellent."
371 -1 "It resets the third tree of the Master skill tree."
372 -1 "Add a box for socket."
3 - Copy the .bmd to the client: Data \ Item
4 - Edit CustomJewel.txt in: ToolsX603 \ MAIN_INFO \ CustomJewel.txt
5 - We create the main and we stick it to the customer
6 - we go in and enjoy the new jewelry / make 14 200
downloads
Jewelry texture: https://mega.nz/#!pAZEBRBD!uwK8btcjnOmY4CEJuIt7-ImlcnDJs1uDZsfq_js2ruM

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