ADD JEWELLS CUSTOM IN FILES MUEMU S6 EP3


1 - Add the jewells in: MuServer \ Data \ Item \ Item.txt 
Example:
Spoiler  for  Hiden :  
// =============================== 
// Custom Jewel 
// ===== =================================================================== 
"Jewel Of Level" 0 0 
201 * 0 1 1 1 0 0 "Jewel Of Skill" 0 0 
202 * 0 1 1 1 0 0 "Jewel Of Luck" 0 0 
203 * 0 1 1 1 0 0 "Jewel Of Additional" 0 0 
204 * 0 1 1 1 0 0 "Jewel Of Excellent" 0 0 
205 * 0 1 1 1 0 0 "Jewel Of Socket" 0 0 
end


2- Add the jewells in: MuServer \ Data \ Custom \ CustomJewel.txt 
In the same way that with the wings we calculate the "ItemIndex" and place the name of the .bmd in "ModelName" 
"ItemIndex": 512 x idex + id ( 512x14 + 200): 
7.368 "ModelName" Exact name of the .bmd: Jewel180.bmd 
Example:
Spoiler  for  Hiden :  

// Index ItemIndex MinItemLevel MaxItemLevel MaxItemOption1 MaxItemOption2 MinItemOption3 MaxItemOption3 MinItemNewOption MaxItemNewOption MaxItemSetOption MinItemSocketOption MaxItemSocketOption EnableSlotWeapon EnableSlotArmor EnableSlotWing SuccessRate_AL0 SuccessRate_AL1 SuccessRate_AL2 SuccessRate_AL3 SalePrice ModelName 
  0 7368 0 14 * * * * * * * * * * * * 100 100 100 100 20 "Jewel180" / / Jewel Of Level
  1 7369 0 15 0 * * * * * * * * * * * 100 100 100 100 20 "Jewel181" // Jewel Of Skill 
  2 7370 0 15 * 0 * * * * * * * * * * 100 100 100 100 20 "Jewel182" // Jewel Of Luck
  3 7371 0 15 * * * 6 * * * * * * * * 100 100 100 100 20 "Jewel183" // Jewel Of Additional 
  4 7372 0 15 * * * * * 5 * * * * * * 100 100 100 100 20 "Jewel184" // Jewel Of Excellent
  5 7373 0 15 * * * * * * * * * * * * 100 100 100 100 20 "Jewel185" // Jewel Of Socket 
end 


// Index Level Option1 Option2 Option3 NewOption SetOption SocketOption 
  0 1 0 0 0 0 0 0 
  1 0 1 0 0 0 0 0 
  2 0 0 1 0 0 0 0
  3 0 0 0 7 0 0 0 
  4 0 0 0 0 1 0 0 
  5 0 0 0 0 0 0 1 
end


Client

1 - Edit item_eng.bmd in: Data \ Local \ Eng \ item_eng.bmd


2 - Edit itemtooltip_eng.bmd in: Data \ Local \ Eng \ itemtooltip_eng.bmd 
Example:
Spoiler  for  Hiden :  
14 200 "Jewel of Level" 3 1 2 0 1 -1 365 8 366 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 
14 201 "Jewel Of Skill" 3 1 2 0 1 -1 365 8 367 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0  
14 202 "Jewel Of Luck "3 1 2 0 1 -1 365 8 368 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0  
14 203" Jewel Of Additional "3 1 2 0 1 -1 365 8 369 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0  
14 204" Jewel Of Excellent "  3 1 2 0 1 -1 365 8 370 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
14 205 "Jewel Of Socket" 3 1 2 0 1 -1 365 8 372 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0   


3 - We add the description in: Data \ Local \ Eng \ itemtooltiptext_eng.bmd 
Example:
Spoiler  for  Hiden :  
365 -1 "Lost jewel of an ancestral age." 
366 -1 "Increase the level of the item." 
367 -1 "Add skill." 
368 -1 "Add luck." 
369 -1 "Add additional." 
370 -1 "Turn the item into excellent." 
371 -1 "It resets the third tree of the Master skill tree." 
372 -1 "Add a box for socket."


3 - Copy the .bmd to the client: Data \ Item


4 - Edit CustomJewel.txt in: ToolsX603 \ MAIN_INFO \ CustomJewel.txt 


5 - We create the main and we stick it to the customer 

6 - we go in and enjoy the new jewelry / make 14 200



downloads

Converter (bmd> <txt):  https://mega.nz/#!YVxTnCrS!-UymYnMzZsw4rX0cjdDLz_PgPeABj0Dhwam1BBzkPis
Jewelry texture:  https://mega.nz/#!pAZEBRBD!uwK8btcjnOmY4CEJuIt7-ImlcnDJs1uDZsfq_js2ruM

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